Alan Wake Gets Official Date

Filed Under (games, news) by fazle321 on 12-02-2010

Tagged Under : ,

After a long and winding road to release, it seems as though we have a SOLID release date and launch info pertaining to Remedy’s Alan Wake. Launching May 18 in North America and May 21 in Europe, the Xbox 360 exclusive that seeks to establish a new gaming genre (that of the gripping psychological action thriller) is built like a “chilling episodic TV series, where your wits and light are your only allies”. Good thing then that you can pre-order your copy and reserve your Bright Falls Bonus Pack, which includes exclusive content such as avatar gear, an Xbox LIVE theme, and a “making of” video.

 

Via Gametrailers

  • Share/Bookmark

HQ Game Wallpaper

Filed Under (games, wallpaper) by fazle321 on 12-02-2010

Tagged Under : , ,

HQ Game Wallpaper36

For more HQ Wallpaper click here

  • Share/Bookmark

Assassin’s Creed 2 won’t support DirectX 10 or DirectX 11

Filed Under (assasin creed, games, news) by fazle321 on 12-02-2010

Tagged Under : ,

The PC version of Assassin’s Creed 2 is finally going to hit the markets in early March.

But it will only support DirectX 9. some question from the interview taken by PC Games Hardware with 3D Lead Programmer of the game(David Champagne) about the technical background.

 

PCGH: Do you have to reprogram/alter/add parts of the Anvil/Scimitar engine for Assassin’s Creed 2? If so, can you please describe what technical modification you have made and why they have been necessary?

David Champagne: Several new features have been added to the engine. A lot of them came from the AI and level design but still a lot came from the graphics side. We also had to develop new tools and plug-ins to help artists and designers integrate those new features.

PCGH: Regarding the different release dates for the Console and PC version we assume, that you develop the console and PC version separately to fully take advantage of the technical possibility the PC as a platform has to offer? Is that correct?

David Champagne: Even though it is not obvious at first glance, a lot of small things need to be addressed in order to successfully port a console game to PC. Enough to keep a team working for a couple of months. We worked a lot on improving the PC version to support all the possible hardware and to take advantage of multi-core processors.

 

PCGH: What are the main differences between the console and the PC version as far as general technical aspects as well as the visuals is concerned? What technical features can only be realized with the PC as platform?

David Champagne: As mentioned, we spent quite some time improving the performances of the PC version by taking advantage of multi-core processors. The PC version also supports much higher resolutions than the console version and multi-sampling modes up to 8X (as opposed to the console version which only supports 2X).

 

PCGH: Is it correct that Assassin’s Creed 2 will offer improved shadow rendering and lighting as well as a day and night cycle? Do you integrate other new visuals into the game? If yes, what rendering techniques do you apply?

David Champagne: Efforts have particularly been put on improving our lighting system to support day and night cycle. New techniques such as support for spot lights and reflections have also been implemented into the engine.

PCGH: Can you explain why you removed support for DX10.1 in Assassin’s Creed with the patch 1.02 although DX10.1 improved the quality of FSAA as well as the performance on Radeon cards? Is it really true that DX10.1 caused errors when calculating post processing? Will the renderer of Assassin’s Creed 2 support DX10.1 or once again just DX10?

David Champagne: I personally didn’t work on the first Assassin’s Creed PC so it would be hard for me to answer this question. For Assassin’s Creed II, we decided to stick to DX9. This allowed us to focus on a single version of the renderer and helped us to achieve the best possible performances.

Full Interview

  • Share/Bookmark

Assassin’s Creed 2 PC release date and specs announced!

Filed Under (assasin creed, games) by fazle321 on 29-01-2010

Tagged Under : ,

Coming 16th of March 2010

Specifications :
Minimum Configuration:

SUPPORTED OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits)/Windows 7® (32-64 bits)
Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
RAM: 1.5 GB  Windows® XP / 2 GB Windows Vista® – Windows 7®
Video Card: 256 MB DirectX®  9.0–compliant card with Shader Model 3.0 or higher (see supported list)
Sound Card: DirectX 9.0 –compliant sound card
DirectX Version: DirectX 9.0
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller
* This product does not support Windows® 98/ME/2000/NT

 

 

Recommended Configuration:

Processor: Intel Core® 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
Video Card: GeForce 8800 GT or ATI Radeon HD 4700  or better
Sound: 5.1 sound card
Peripherals: Keyboard, mouse, joystick optional (Xbox 360® Controller for Windows recommended)

Supported Video Cards at Time of Release:
ATI® RADEON®  X1950, HD 2000/3000/4000/5000 series
NVIDIA GeForce® 7/8/9/100/200 series

 

Editions:

Standard – Main game + Extra sequences Battle of Forli & Bonfire of the Vanities

White Edition – Main game + Extra sequences Battle of Forli & Bonfire of the Vanities + 1 Templar Secret location (Santa Maria Dei Frari)

Black Edition – Main game + Extra sequences Battle of Forli & Bonfire of the Vanities + 3 Templar secret locations (Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard)

 

VIA UBISOFT

  • Share/Bookmark

Final Fantasy VII OST

Filed Under (games, ost) by fazle321 on 16-01-2010

Tagged Under : , , , ,

ffvii03l1

Genre: Soundtrack
Country: Japan
Date: 2007
Audio codec: MP3
Quality: VBR 192-320 kbps
Playtime: 2:20:36
CD1:
1 Fragments of Memories -D.M.W-
02 Theme of CRISIS CORE ”Successor”
03 Mission Start
04 First Mission (from FFVII ”Opening ~ Bombing Mission”)
05 The Mako City
06 Patriots on a Moonlit Night
07 Encounter
08 Theme of CRISIS CORE ”Dreams and Pride”
09 Last Order – Crisis Mix (from ”LAST ORDER FFVII”)
10 Burden of Truth
11 Wandering on a Sunny Afternoon
12 Conflict
13 Controlling the Iron Beast
14 Theme of CRISIS CORE ”Under the Apple Tree”
15 The Summoned (from FFVII ”Those Who Fight Further”)
16 The Burdened
17 On the Verge of the Assault (from FFVII ”Those Who Fight”)
18 The Clandestine Dark Suits (from FFVII ”Turk’s Theme”)
19 The Skyscraper of Iron and Steel (from ”LAST ORDER FFVII”)
20 Combat
21 Theme of CRISIS CORE ”Scars of Friendship”
22 A Flower Blooming in the Slums (from FFVII ”Aerith’s Theme”)
23 Sky-Blue Eyes
24 Theme of CRISIS CORE ”With Pride”
25 Melody of Agony
26 March on the Frontier (from ”LAST ORDER FFVII”)
27 A Moment of Courtesy
28 A Beating Black Wing
29 Theme of CRISIS CORE ”Truth Behind the Project”
30 The Face of Lost Pride
CD2:
31 Why (CCFFVII Mix)
32 Town Where the Sunlight Doesn’t Reach
33 A Changing Situation
34 The Mako-Controlling Organization (from FFVII ”Shinra Company”)
35 Theme of CRISIS CORE ”To a New Post”
36 A Closed Off Village (from FFVII ”Anxious Heart”)
37 Farewell Melody
38 The Gloomy Mansion
39 A Momentary Rest
40 Prelude of Ruin
41 The World’s Enemy (from FFVII ”One-Winged Angel”)
42 Night of Seclusion
43 Duty and Friendship
44 Theme of CRISIS CORE ”Chaotic Battlefield”
45 Wilderness of Desertion
46 Melody of Resolution
47 Moonlight Wandering (from ”LAST ORDER FFVII”)
48 An Ancient Hymn Sung by the Water
49 Howl of the Gathered
50 Those Who Accept the Protection of the Stars
51 SOLDIER Battle
52 The Price of Freedom
53 Why
54 Fulfilled Desire
55 to be continued (from FFVII ”Opening ~ Bombing Mission”)

Download Crisis Core: Final Fantasy VII Soundtrack
Leave your email IDs for the link.

  • Share/Bookmark