All posts tagged game

Gamer’s mentality when driving a real car

Check out what a gamer thinks when he is driving a normal car and not playing need for speed

 

gamers mentality chipbit nfs driving thumb Gamer’s mentality when driving a real car

 

Bookmark site for more amazing updates of future

share save 256 24 Gamer’s mentality when driving a real car

Battlefield 3 patch download and changelog

A huge 3.9GB Battlefield 3 PC update goes live tomorrow developer DICE has announced

This update includes a numerous improvements and tweaks, including many fixes.

Check out the full changelog.

Bugfixes:

  • · Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

    · Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

    · Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

    · Fixed stat references on several dogtags

    · Fixed for surveillance ribbon not counting TUGS

    · Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

    · Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

    · Fixed a problem where placing C4 with the russians soldier was playing US faction VO

    · Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

    · Fixed a problem when attempting to fire lock on weapons without a target

    · Tweaked the chat, it should now be a bit easier to read

    · Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

    · Fixed the G17 Supressed Laser not working properly

    · Added alternate HUD colors to help colorblinds

    · Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider

    · Increased the Spawn protection radius on TDM

    · Fixed a problem with smoke on land vehicles, Missiles should now miss more often

    · Fixed a problem where users could end up with IRNV scope in any vehicle

    · Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

    · Fixed several crashes and increased general stability

    · Fixed a problem where the user was unable to revive two players that have the bodies one over the other

    · Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake

    · Fixed a problem with the Kill camera acting up when suiciding from parachute

    · Fixed air radar was showing to much – now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

    · Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

    · Fixed a problem where you could get green flashes on screen

    · You can now reassign cycle weapons

    · Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

    · Fixed a problem where the parachute would stay stuck in air if the owner was killed

    Balance Tweaks

    · Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired

    · Tweaked Tactical Light so it is not as blinding over longer ranges

    · Tweaked the IRNV scope so it is limited to usage only at close range

    · Reduced heat masking effectiveness of Spec Ops Camo

    · Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec

    · Increased the number of additional 40mm grenades from Frag spec

    · Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines

    · Increased the Time to Live on sniper caliber rounds to allow extreme distance shots

    · Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed

    · Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills

    · Fixed Laser Guided Missiles missing their targets if the target is moving too fast

    · Reduced the effectiveness of Stealth on Air Vehicles

    · Reduced the effectiveness of Beam Scanning for Jets

    · Reduced the damage done to Armored Vehicles and Infantry from AA guns

    · Increased the damage RPGs and Tank shells do to AA vehicles

    · Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range

    · Increased the effective accuracy of long bursts for LMGs when using a bipod

    · Slightly increased the range of the 44magnum bullets

    · Increased the close range damage of 4.6x30mm and 5.7x28mm bullets

    · Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground

    · Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45

    · Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators

    · Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns

    · Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters

    · Decreased the power of Miniguns against Jets and Helicopters

    · Increased the power of Stingers against Jets

    · Flares reload times for Jets and Helicopter Gunners have been increased

    · Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon

    · Added Single Shot to the AN94 as an available fire mode

    · Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)

    · Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

    · Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

    · Tweaked the Gas station Capture area on Conquest on Caspian Border

    · Tweaked the max vehicle height on Noshahar Canals

    Now its be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode.
    Update is only available via origin (EA Game Manager)
    Download link will be updated here as soon the patch is available for direct download. Bookmark site for further updates

 

share save 256 24 Battlefield 3 patch download and changelog

Awesome Flying Car Crash Scene Need For Speed "Run"

New NFS Run Graphics are awesome. Crash scenes are cool too
Check out the awesome and extreme crash which makes the car fly high.
NFS Running on : i7(920), 6gb ram, gts 250.

 

share save 256 24 Awesome Flying Car Crash Scene Need For Speed "Run"

Xbox 720 coming holiday 2012

Recently a rumor pooped up that Microsoft will launch XBOX 720 in holiday season of 2012  or in 2013.

Xbox 720 will have more improved and efficient hardware and software. it will feature great and friendly integration with windows 8 and windows mobile os.

But Microsoft hasn’t yet confirmed any rumored it just came windows weekly that the next xbox console will be coming in 2012. will update when these rumor gets a confirmation.

share save 256 24 Xbox 720 coming holiday 2012

Duke Nukem Forever System specification

Developer Gearbox revealed what kind of hardware you’ll need to run Duke Nukem Forever, making its impending release after over a decade of development even more of a reality. Surprisingly, there’s no mention of RIVA TNT2 cards.

 

Minimum Specifications
Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible

Recommended Specifications
Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible

share save 256 24 Duke Nukem Forever System specification